We're really pleased to welcome our alumni back to Catalyst for two Immersive Audio Workshops Elliot Duke & Samaquias (Alumni).
NOTE: Bring headphones to get the most out of these workshops, as you will be listening to immersive mixes in binaural stereo.
/// When
Tuesday 3rd May, 18:15 - 20:00 (each workshop is approx. 45 min)
/// RSVP
https://forms.gle/6HX45FpVBfzDFkW4A
/// 1. Sound Design using Sound Particles with Samaquias
18:15, CoMingle
Imagine if you could recreate a city soundscape using particles, or create virtual impulse responses to unimagined places. Sound particles is a software that uses computer graphic techniques in conjunction with audio assets to achieve complex sound design such as city soundscapes, battlefields, insect swarms, and much more. This workshop will focus on the practical uses of Sound Particles (film, music, installations, etc) while proposing an optimal workflow incorporating your DAW.
/// 2. Dolby Atmos Mixing with Elliot Duke
19:15, CoMingle
Since Apple Music announced support for Dolby Atmos last Summer, we’ve seen this format mentioned everywhere. But many artists and producers still don’t understand exactly what it is or how it works. In this workshop, Atmos mixing engineer Elliot Duke will cut through the hype and explain how this technology and skillset might be relevant to your work as an artist, producer, or engineer. He’ll talk about what many engineers still get wrong when mixing Atmos, and give a brief but comprehensive overview of best practices so that when you leave the workshop you’ll be able to incorporate immersive techniques into your production or deliver your clients mixes with a depth that’s unreachable in stereo.
/// About
Elliot Duke is a Catalyst alum and mixing and mastering engineer specializing in Dolby Atmos. One year after earning a master's degree in Music Production from Berklee College of Music, he has engineered releases for major label artists Pascal Letoublon, Nico & Vinz, PANTHA, and more.
Samaquias is an interdisciplinary artist and creative producer with works featured at Most Wanted: Music Conference, Eufonia Sound Art Festival, Amplify Berlin Residency, and Herzberg Museum. He works primarily as a sound designer and composer for visual media using formats such as ambisonics/binaural audio and visual programming (Max/MSP, Pure Data). Lorta’s artistic work focuses on ecology and mental health while incorporating technology like motion tracking, augmented reality, and head-tracking virtual installations.